Dustin Alexander

Episode 19 – ¡Mi Torta!

Odessa is back from the workshop, and boy does she get an earful from the rest of the crew. Then things take a turn for the melodramatic, in more ways than one.

Points of interest: Menet wastes her daily use of her Gem of Khepri to heal everyone’s morning grogginess. Odessa critically gun butts a fool and knocks
him out cold. Pippa finally hits with a blowdart…maybe? And we find out that the only thing more sacred to Abraxas than nature is a good sandwich.

Music and Sound by Syrinscape.
https://store.syrinscape.com/what-is-syrinscape/?att
Because Epic games need Epic game sounds

The Fantastic Worlds Podcast is a Fantastic Pods production. We would like to thank Amy Hankenson for writing our wonderful theme song.

Dustin Alexander (@dustinalexander)
Abbie Lammel (@bonanzafamine)
Angel Espinoza (@espinoza916)
Kay O’Connor (@shesladymacbeth)
Jess Negin (@hanktheclank)
Visit us at fantasticworldspod.com

Help us out by subscribing to our podcast and reviewing us on Apple Podcasts. Help spread the word and telling friends and share on social media using the hashtag #worldstraveler.
Thank you for listening!

Episode 12 – Forest of Wacky Sh*t

Our team continues through the frozen landscape of what used to be a beautiful summery forest. More encounters await, will Menet continue to take brutal beatings from Game Dad? Will Pippa get to use some of her cool new powers? How many corpses will Abraxas eat? Will Odessa ever stop throwing up?

Tune in to find out!

Music and Sound by Syrinscape.
https://store.syrinscape.com/what-is-syrinscape/?att
Because Epic games need Epic game sounds

The Fantastic Worlds Podcast is a Fantastic Pods production. We would like to thank Amy Hankenson for writing our wonderful theme song.

Dustin Alexander (@dustinalexander)
Abbie Lammel (@bonanzafamine)
Angel Espinoza (@espinoza916)
Kay O’Connor (@shesladymacbeth)
Jess Negin (@hanktheclank)
Visit us at fantasticworldspod.com

Help us out by subscribing to our podcast and reviewing us on Apple Podcasts. Help spread the word and telling friends and share on social media using the hashtag #worldstraveler.

Thank you for listening!

Abraxas Hillrunner – Level 3

Abraxas Hillrunner

Much of his childhood was spent in the Lands of the Linnorm Kings. Therefore, he was more than thrilled when he heard and answered the call to serve the natural world. Since then he has traveled far from his homeland and his beloved family.

Abraxas revels in travel and exploration. Because of his upbringing, he is most at home in the hills and mountainous terrain. He is also comfortable with the cold. He spends much of his time in the wilderness and that is the way he likes it. He is easy going and inquisitive; useful traits for a traveler. His calling keeps him primarily in the wilds. He can be quite the fish out of water on the rare visit to “civilization.”

 

Player: Angel Espinoza
Actor: Karl Urban
Alignment: Chaotic Neutral 
Character Class: Artic Druid
Current Level: 1
Deity: The Green Faith
Homeland: Ulfen
Race: Natural Werewolf

Size: Medium
Gender: Male
Age: 29
Birthday: Desnus 12 4684 AR
Height:5’8″
Weight: 173 lb
Hair: Dark brown
Skin: Tan

Character Sheet: 

Abraxas Hillrunner – Level 1 
Abraxas Hillrunner – Level 2
Abraxas Hillrunner – Level 3

Alignment Statement:

“When nature calls, I reply. When nature speaks, I listen. And when nature angers, I destroy.” (d20pfsrd.com Publishing, Call of the Wild)

Values:

Duty

First and foremost. His sacred duty is to serve the primal forces of nature. He has been called by the unnamed forces of the planet. His oath to it must come first.

When not in conflict to his sacred duty, he holds the wisdom of the law of the pack.

Life
All things exist in balance. As the sun rises, so too it must set. He eats the flesh of his prey as he in turn will be devoured.

Magic is the gift of his devotion. He has no problem using it to heal.

The undead are an affront to nature and must be destroyed or laid to rest.

Adventure
His ancestors traveled the entire span of mountain ranges. Travel is in his blood. He delights in discovery and adventure.

Bonds:

  • Odessa saved my life at the lighthouse; I will preserve her life.
  • Odessa’s eyes can find both beauty and the perfect spot to aim for; she may become a trusted ally
  • Odessa can talk to anyone; I have much to learn from her.
  • Pippa can talk to anyone; I have much to learn from her. – Resolved 
  • Pippa knows that you don’t need a title or badge to dispense frontier justice; she may become a trusted ally.
  • Pippa could have met a watery end; I will help her survive the dangers of wilds.

Odessa Grenadé – Level 3

Odessa Grenadé

Odessa was raised mostly by her doting father in Absalom where her father was a world renowned blacksmith. Growing up she lived a pretty charmed life. It wasn’t until she hit her teens that things went sideways. A sudden tragedy caused Odessa to flee her home and leave her old life behind. From there she made her way to a brothel where she worked for quite some time before leaving to find her own way in the world.

Odessa is first and foremost very blunt, followed closely by her fearless nature. Those combined, she often gets herself into trouble. Due to a gun misfire as a small child Odessa is Deaf in her left ear, as a result she was given a magical teddy bear named Jim as a service animal. With her cotton candy pink hair and her adorable companion it may be hard to take her seriously, but you’d be foolish not to.

Player: Kay O’Connor
Actor: Holland Roden
Alignment: Lawful Good 
Character Class: Gunslinger
Current Level: 1
Deity: Cayden Cailean
Homeland: Absalom
Race: Human

Size: Medium
Gender: Female
Age: 25
Birthday: Rova 7 4681 AR
Height: 5’8″
Weight: 135 lb
Hair: Ever changing
Eyes: Heterochromia iridum Blue (L) Green (R)
Skin: White

Alignment Statement:

Charm them before you harm them.
When in doubt knock them out.
Ally blood spilled will get them killed.

Values:

Steel
Emotions and fragility should be left to those with nothing better to do. Such things do nothing but cause trouble and put people at risk.

Charm
A skill that doubles as both a defense and a weapon.

Mercy
Should be shown when circumstances call for it, but should be cast aside once the person in question has proved themselves unworthy of it.

Righteousness
This world is riddled with those who would do harm unto others. Those people should be dealt with quickly and efficiently.

 

Bonds:

  • Pipa seems to get into a lot of trouble, I need to watch her back at all times – RESOLVED
  • Pipa’s heart is kind and true, I admire her drive to help others
  • Abraxas seems to struggle in almost any social situation, I will fix that somehow
  • Abraxas despite his struggle he is an ally that I can rely on.
  • Pippa and I have grown close over the last several months, I believe I can trust her and I hope she can trust me. We both seem to of suffered substantial loss and heartbreak at too young an age. Knowing this, I want her to be able to confide her troubles in me and mine to her. Together perhaps we can begin to heal. 
  • I am so completely out of my element. From the snow on the ground to a culture I do not understand, this is clearly not my expertise. As much as I hate to admit it, Pippa’s suggestion to follow Abraxas makes sense. I will do my best to swallow my pride and be the best I can be. 
  • I’ve made baby steps towards opening up and trusting my companions just as Cayden has commanded me, but I can’t seem to get over the larger hurdles. If I am ever going to have this divine curse lifted I will either need to embrace this forced honesty or convert to a new God. Wherein the latter isn’t really an option. Oh Cayden, why have you betrayed me so?