locksley

Pippa Locksley – Level 4

Art by: corpsecutie on instagram, erikathegoober on instagram, arabird_art on instagram

Pippa Locksley

Pippa Locksley was born the youngest daughter of two innkeepers in Northern Taldor. She’s 35 years old and the “mom” friend. She isn’t overly fond of camping, but loves to travel. She’s a bit vain, very prideful and curious to a fault. She’s more of a con artist than a traditional thief –  she swindles the hell out of most nobles and rich folks she encounters. If there’s something she really wants though, she’ll find a way to get it!

More importantly, Pippa’s a bit of a do-gooder and often involves herself in trouble in the towns she and her companions visit out of a sense of frontier justice and a distrust that nobles will actually protect the people under their rule.

Player: Abbie Lammel
Actor: Natalie Dormer
Alignment: Chaotic Good 
Character Class: Rogue
Current Level: 4
Deity: Calista 
Homeland: Taldor
Race: Halfling

Size: Small
Gender: Female
Age: 35
Birthday: Oathday, Rova 22 4678 AR
Height: 2’8″
Weight: 73 lb
Hair: Blonde
Skin: White

Alignment Statement:

Most laws exist to protect and enforce the status of those in power, and breaking them in the service of regular people or mine and my companions comfort (preferably both) is the right thing to do.

Values:

  1. Pippa protects her own above all others. From her informants to her landlady in her townhouse in the capital city to her butler to the guy who fences her “repatriated” artifacts she takes an interest in their lives and troubles.
  2. Pippa is prideful. She knows she’s worth about 10 of any mark or enemy she comes across.
  3. She believes in eye for an eye justice, and if someone has been wronged in her view she will extract exact punishment
  4. Sorcerers and wizards are Trouble, and should be given a wide berth. However, magic is wondrous and fascinating and strange.
  5. If she can’t do something smart, Pippa will do something right

Bonds:

  • Odessa proved herself a trustworthy ally and a good friend to me when she helped me out of a rough spot a few weeks ago. I want to prove myself and equally trustworthy friend to her as we continue to travel together.
  • I’m really, really, REALLY curious about Odessa’s “gun”. I want her to let me fire it. Just once.
  • Abraxas is a fascinating combination of ferocity and guilelessness that I find precious and worth protecting. I want to teach him about my world, but not let it touch him too much.
  • I want to learn as much about him and his homeland as possible. I have always been fascinated by the wild north, and have never met a druid – I must know everything! – Resolved
  • Abraxas has told me much about his homeland in our weeks of travel together and now we are heading there. Something that fills me with both wonder and terror. I must remember that in this environment Abraxas knows more than I do and I have to let him lead and teach me now.
  • Menet is like a character out of one of my mother’s stories! Strong, noble, open and brave – having her come with us makes me feel more able to come out of this adventure alive. She gives away money like it doesn’t matter and will bankrupt us quickly if I don’t keep an eye on it.
  • Menet charged ahead of the party toward the sound of screams, which is a noble reaction, but a highly impractical one. I fear that one day she will either walk into a trap with no one able to reach her in time, or that she will give away our position at the wrong moment.
  • Odessa has been struggling all this time with her addiction, and I was too blinded with my own ambitions to see the truth. I must try to be a better friend to her, and help her lance this wound at the core of her heart.
  • My faith and own experience tells me that solace and blissful distraction can often be found in a night of passion with a beautiful lover – a sentiment I know Odessa shares. I should wingwoman her if we get an opportunity at a tavern where we aren’t being attacked by the proprietors.
  • I must remember that in this environment and when dealing with magic, Abraxas knows far more than I and I must let him lead and teach me.
  • I hope that while spending time in Abraxas’s presence and observing and speaking with him I can learn to accept and better control these changes to my nature, and the possibility of wilder heritage than I had thought.
  • Abraxas has been so kind to me, allowing me to ride him when I can’t keep up and bolstering me in times of fear. I must think of something I can do to show him how much I appreciate his friendship – perhaps a giant pile of exotic meats?
  • Menet gives away money like it doesn’t matter and will bankrupt us quickly if I don’t keep an eye on it.
  • Menet is brave and true and good, and does nothing without cause or without reason. Of all of us, she is perhaps the most clear minded about our mission – I would do well to heed her instincts in the future and not let my past associations with priests and paladins cloud my judgement of her character.
  • Menet recently confided in me that she is unused to this sort of fear in the face of such overwhelming danger and the odds that not all of us will make it to see this quest finished. I want to find a way to cheer her up, and remind her that she is more than equal to this task.

Pippa Locksley – Level 3

Pippa Locksley

Pippa Locksley was born the youngest daughter of two innkeepers in Northern Taldor. She’s 35 years old and the “mom” friend. She isn’t overly fond of camping, but loves to travel. She’s a bit vain, very prideful and curious to a fault. She’s more of a con artist than a traditional thief –  she swindles the hell out of most nobles and rich folks she encounters. If there’s something she really wants though, she’ll find a way to get it!

More importantly, Pippa’s a bit of a do-gooder and often involves herself in trouble in the towns she and her companions visit out of a sense of frontier justice and a distrust that nobles will actually protect the people under their rule.

Player: Abbie Lammel
Actor: Natalie Dormer
Alignment: Chaotic Good 
Character Class: Rogue
Current Level: 1
Deity: Calista 
Homeland: Taldor
Race: Halfling

Size: Small
Gender: Female
Age: 35
Birthday: Oathday, Rova 22 4678 AR
Height: 2’8″
Weight: 73 lb
Hair: Blonde
Skin: White

Alignment Statement:

Most laws exist to protect and enforce the status of those in power, and breaking them in the service of regular people or mine and my companions comfort (preferably both) is the right thing to do.

Values:

  1. Pippa protects her own above all others. From her informants to her landlady in her townhouse in the capital city to her butler to the guy who fences her “repatriated” artifacts she takes an interest in their lives and troubles.
  2. Pippa is prideful. She knows she’s worth about 10 of any mark or enemy she comes across.
  3. She believes in eye for an eye justice, and if someone has been wronged in her view she will extract exact punishment
  4. Sorcerers and wizards are Trouble, and should be given a wide berth. However, magic is wondrous and fascinating and strange.
  5. If she can’t do something smart, Pippa will do something right

Bonds:

  • Odessa proved herself a trustworthy ally and a good friend to me when she helped me out of a rough spot a few weeks ago. I want to prove myself and equally trustworthy friend to her as we continue to travel together.
  • I’m really, really, REALLY curious about Odessa’s “gun”. I want her to let me fire it. Just once.
  • Abraxas is a fascinating combination of ferocity and guilelessness that I find precious and worth protecting. I want to teach him about my world, but not let it touch him too much.
  • I want to learn as much about him and his homeland as possible. I have always been fascinated by the wild north, and have never met a druid – I must know everything! – Resolved
  • Abraxas has told me much about his homeland in our weeks of travel together and now we are heading there. Something that fills me with both wonder and terror. I must remember that in this environment Abraxas knows more than I do and I have to let him lead and teach me now. 
  • Menet is like a character out of one of my mother’s stories! Strong, noble, open and brave – having her come with us makes me feel more able to come out of this adventure alive. She gives away money like it doesn’t matter and will bankrupt us quickly if I don’t keep an eye on it.
  • Menet charged ahead of the party toward the sound of screams, which is a noble reaction, but a highly impractical one. I fear that one day she will either walk into a trap with no one able to reach her in time, or that she will give away our position at the wrong moment.
  •  

Labeling the Container

Dustin and I went and got tattoos together in July (pictured above) and no lie, that was easily the nerdiest thing I’ve ever done. Yes, I’m including starting an actual play Pathfinder podcast with my friends online in my estimation of that. We both got watercolor D20 tattoos and, to complete the look, I had our artist add my adorable cat, Thor, to mine.

We were discussing tattoos and identity and why people choose what they choose and Jackie Rabbit (our amazing artist) said that she heard one of her other clients refer to tattooing as “labeling the container.” That statement hit me hard as such an accurate representation of what body modification can be – taking the physical body that was made for us completely beyond our control and marking it with what we know to be true of ourselves on the inside so we are better reflected and better known.

So here’s how I’ve labeled myself so far: a lover of games and my cat, a devoted sister, an anthropologist, a playful if easily distracted friend, a hoarder of knowledge and sparkly items and a fantasy superfan. I also have a #basicbitch tattoo of a flock of crows representing…something about…my wrist looking cooler with that tattoo on it, because your tattoos don’t have to have any further meaning beyond you liking how it looks. Who knows what else I’ll add as I continue to develop as a person but one thing is certain: I am getting SO MANY MORE – I have a lot of unlabeled space left.

P.S. if you want a good tattoo Instagram account to follow check out Jackie’s (@jackie_rabbit) – she does the neatest fantasy/horror/gothic art and her feed is a delight. Show yours off too, tag us on Twitter or whatever, I love seeing everyone’s ink!

Episode 05 – Clusterfork!

This week, we jump straight into the action as our heroes battle some interestingly named enemies. As usual, Dustin rolls just fabulously (from the perspective of the players, at least). Odessa pistol whips some fools in the noggin. Abraxas somehow stabs a skeleton in his skeleton guts – bet you didn’t know that was a thing! And Pippa displays her mighty fine marksmanship with a crossbow.

Can our heroes outmaneuver the massive number of enemies they must face? Or will they succumb to frost damage before they’re given the chance?

Get ready to find out!

Music and Sound by Syrinscape.
https://store.syrinscape.com/what-is-syrinscape/?att
Because Epic games need Epic game sounds

The Fantastic Worlds Podcast is a Fantastic Pods production. We would like to thank Amy Hankenson for writing our wonderful theme song.

Dustin Alexander (@dustinalexander)
Abbie Lammel (@bonanzafamine)
Angel Espinoza (@espinoza916)
Kay O’Connor (@shesladymacbeth)
Visit us at fantasticworldspod.com

Help us out by subscribing to our podcast and reviewing us on Apple Podcasts. Help spread the word and telling friends and using the hashtag #worldstraveler.

Thank you for listening!

Episode 04 – Ten-Penny for your thoughts

After finally reaching level 2, Abby, Angel, Dustin, and Kay discuss the new elements being added to the game and touch on the interpersonal relationships between their characters.

This week our heroes finally make their way to the High Sentinel Lodge where the team learns a lesson in hippology. They make a tentative alliance with a fairly untrustworthy person, whose name Odessa can’t seem to pronounce, and Pippa has no patience for. Bonus, Abraxas may or may not get a fancy bear skin rug.

Will our heroes make it out of the lodge in one piece? Or will their salty sense of humor get them killed by Game Dad?

Join us to find out!   

Music and Sound by Syrinscape.
https://store.syrinscape.com/what-is-syrinscape/?att
Because Epic games need Epic game sounds

The Fantastic Worlds Podcast is a Fantastic Pods production. We would like to thank Amy Hankenson for writing our wonderful theme song.

Dustin Alexander (@dustinalexander)
Abbie Lammel (@bonanzafamine)
Angel Espinoza (@espinoza916)
Kay O’Connor (@shesladymacbeth)
Visit us at fantasticworldspod.com

Help us out by subscribing to our podcast and reviewing us on Apple Podcasts. Help spread the word and telling friends and using the hashtag #worldstraveler.

Thank you for listening!