Angel Espinoza

Rolling Abraxas

I am playing a few online games at the moment. It is not uncommon for me to look up talent or ship builds. Y’all know what I am talking about, right? Yah you do, you delightful nerds. I don’t do that as often when building pen and paper characters. When it was time to roll up a toon for the Reign of Winter campaign, I didn’t scour the internet for THE best first level toon. I had a basic idea revolving around a winter druid. Lucky for me the arctic druid archetype existed. I will be honest with you, I immediately thought about rolling an Aasimar. They pack some sweet racial traits. What druid wouldn’t like a nice Wisdom and Charisma boost? He looked pretty good by the time I finished up. Then I got to thinking about a Mowgli character. Raised by wolves prior to finding the path of the druid. A few days passed, and I still liked the idea. The week progressed, and I kept on musing about a feral background. Story first, math second. Says it right on our website. So, I scrapped the Aasimar druid build and wrote a decent character background. I chose feats and skills based on wilderness survival instead of boosting my AC or damage. When the time comes to increase an ability score at level 4, I am leaving my Wisdom as is. I have never done that with any prior character; ability increase equals primary stat boost. I am excited to see how far Abraxas can go and see his story unfold. I am really excited to see how his interactions with his companions affects his growth. Maybe he will pick up a bit of gunsmithing or learn to how to pick a few pockets. Only time and the story will tell.

When you put the story first. Creating Abraxas.

I am playing a few online games at the moment. It is not uncommon for me to look up talent or ship builds. Y’all know what I am talking about, right? Yah you do, you delightful nerds. I don’t do that as often when building pen and paper characters. When it was time to roll up a toon for the Reign of Winter campaign, I didn’t scour the internet for THE best first level toon. I had a basic idea revolving around a winter druid. Lucky for me the arctic druid archetype existed. I will be honest with you, I immediately thought about rolling an Aasimar. They pack some sweet racial traits. What druid wouldn’t like a nice Wisdom and Charisma boost? He looked pretty good by the time I finished up. Then I got to thinking about a Mowgli character. Raised by wolves prior to finding the path of the druid. A few days passed, and I still liked the idea. The week progressed, and I kept on musing about a feral background. Story first, math second. Says it right on our website. So, I scrapped the Aasimar druid build and wrote a decent character background. I chose feats and skills based on wilderness survival instead of boosting my AC or damage. When the time comes to increase an ability score at level 4, I am leaving my Wisdom as is. I have never done that with any prior character; ability increase equals primary stat boost. I am excited to see how far Abraxas can go and see his story unfold. I am really excited to see how his interactions with his companions affect his growth. Maybe he will pick up a bit of gunsmithing or learn to how to pick a few pockets. Only time and the story will tell.

“The week progressed, and I kept on musing about a feral background. Story first, math second. Says it right on our website.”

Why I Game – Angel Espinoza

I was all about Saturday morning cartoons. Regardless of what time I went to bed the night before, I would start my weekend ritual at the crack of dawn in order catch the first show of my line up. There was no doubt in my mind: I would grow to be a cartoonist. I am currently employed as an Instructional Designer for a state agency. Not exactly in the animation business but my PowerPoint presentations are gorgeous. My Saturday line up no longer consist of Snorks, Muppet Babies, The Littles, Disney’s Adventures of the Gummi Bears, Punk Brewser, Dungeons & Dragons, or Spider-Man and his Amazing Friends. However, I still can recall that feeling of being part of an adventure, unraveling mysteries and foiling the villain. Those feelings still hold sway as I read a book, follow a favorite show, or on opening day of a long anticipated movie.

My mom would have never allowed a player’s handbook in the house when I was a child so I suppose it was good that I was introduced to the epic world of pen and paper RPGs in college. My first character was a lawful evil cleric of Vecna. I had the time of my life. Hanging out with a weird group of nerds that became my closest friends drinking heavily, staying up for 72 hours straight, and strategically casting blade barrier. Each new game gave me the opportunity to create a story for my characters. I was not an animator but I painted and breathed life into my creations.

Why do I game you ask? Why do you paint? Why do I host a weekly board game night? Why do you sail? It is FUN! Do you think reading is amazing? Try collaborative storytelling. Do you enjoy watching Supernatural? Roll yourself a fighter/rogue, romance it up with a cute Planetar, and fight evil alongside your tiefling brother.

Abraxas Hillrunner – Level 1

Abraxas Hillrunner

Much of his childhood was spent in the Lands of the Linnorm Kings. Therefore, he was more than thrilled when he heard and answered the call to serve the natural world. Since then he has traveled far from his homeland and his beloved family.

Abraxas revels in travel and exploration. Because of his upbringing, he is most at home in the hills and mountainous terrain. He is also comfortable with the cold. He spends much of his time in the wilderness and that is the way he likes it. He is easy going and inquisitive; useful traits for a traveler. His calling keeps him primarily in the wilds. He can be quite the fish out of water on the rare visit to “civilization.”

 

Player: Angel Espinoza
Actor: Karl Urban
Alignment: Chaotic Neutral 
Character Class: Artic Druid
Current Level: 1
Deity: The Green Faith
Homeland: Ulfen
Race: Natural Werewolf

Size: Medium
Gender: Male
Age: 29
Birthday: Desnus 12 4684 AR
Height:5’8″
Weight: 173 lb
Hair: Dark brown
Skin: Tan

Alignment Statement:

“When nature calls, I reply. When nature speaks, I listen. And when nature angers, I destroy.” (d20pfsrd.com Publishing, Call of the Wild)

Values:

Duty

First and foremost. His sacred duty is to serve the primal forces of nature. He has been called by the unnamed forces of the planet. His oath to it must come first.

When not in conflict to his sacred duty, he holds the wisdom of the law of the pack.

Life
All things exist in balance. As the sun rises, so too it must set. He eats the flesh of his prey as he in turn will be devoured.

Magic is the gift of his devotion. He has no problem using it to heal.

The undead are an affront to nature and must be destroyed or laid to rest.

Adventure
His ancestors traveled the entire span of mountain ranges. Travel is in his blood. He delights in discovery and adventure.

Bonds:

  • Odessa saved my life at the lighthouse; I will preserve her life.
  • Odessa’s eyes can find both beauty and the perfect spot to aim for; she may become a trusted ally
  • Odessa can talk to anyone; I have much to learn from her.
  • Pippa can talk to anyone; I have much to learn from her.
  • Pippa knows that you don’t need a title or badge to dispense frontier justice; she may become a trusted ally.
  • Pippa could have met a watery end; I will help her survive the dangers of wilds.