Huff puff. Grab yourselves a plate of exotic meats and have a seat next to this furry fellow.
Much of his childhood was spent in the Lands of the Linnorm Kings. Therefore, he was more than thrilled when he heard and answered the call to serve the natural world. Since then he has traveled far from his homeland and his beloved family.
Abraxas revels in travel and exploration. Because of his upbringing, he is most at home in the hills and mountainous terrain. He is also comfortable with the cold. He spends much of his time in the wilderness and that is the way he likes it. He is easy going and inquisitive; useful traits for a traveler. His calling keeps him primarily in the wilds. He can be quite the fish out of water on the rare visit to “civilization.”
Player: Angel Espinoza
Actor: Karl Urban
Alignment: Chaotic Neutral
Character Class: Artic Druid
Current Level: 1
Deity: The Green Faith
Race: Natural Werewolf
Birthday: Desnus 12 4684 AR
Weight: 173 lb
Hair: Dark brown
“When nature calls, I reply. When nature speaks, I listen. And when nature angers, I destroy.” (d20pfsrd.com Publishing, Call of the Wild)
First and foremost. His sacred duty is to serve the primal forces of nature. He has been called by the unnamed forces of the planet. His oath to it must come first.
When not in conflict to his sacred duty, he holds the wisdom of the law of the pack.
All things exist in balance. As the sun rises, so too it must set. He eats the flesh of his prey as he in turn will be devoured.
Magic is the gift of his devotion. He has no problem using it to heal.
The undead are an affront to nature and must be destroyed or laid to rest.
His ancestors traveled the entire span of mountain ranges. Travel is in his blood. He delights in discovery and adventure.
- Odessa saved my life at the lighthouse; I will preserve her life.
- Odessa’s eyes can find both beauty and the perfect spot to aim for; she may become a trusted ally
- Odessa can talk to anyone; I have much to learn from her.
Pippa can talk to anyone; I have much to learn from her.– Resolved
- Pippa knows that you don’t need a title or badge to dispense frontier justice; she may become a trusted ally.
- Pippa could have met a watery end; I will help her survive the dangers of wilds.
I grew up in a household wherein gaming was a near daily occurrence. My mom had my sister and I playing Settlers of Catan as early as 2000 when I was just 8 years old. I’ve been obsessed with board games ever since, and the same goes for video games.
Naturally, I was always fascinated by the idea of tabletop roleplaying games, but I didn’t have the chance to play until 2009. That’s when I started my first Pathfinder campaign, and I was immediately hooked. The thrill of our group’s struggles, our failures, and our victories was addictive. I obsessed over my character’s stats and backstory, I roleplayed my little heart out, and from then on, there was no going back. I went on to play the same character type for every campaign after that – basically a heightened version of myself with badass magic powers – and as a teenager, it was the most thrilling form of self-expression I had at my disposal.
Since then, I’ve grown up quite a bit and found a new appreciation for gaming as a means of telling a story as a group, solving puzzles together, and getting to know people better. However, there is still a small part of me that simply enjoys that self-expression. At the heart of it, these games are a creative endeavor undertaken by a group of individuals who all want to articulate something. What we create together can be altogether different from what we set out to create as individuals, and that’s what makes it so special. That’s why I game.
I have played many characters in my time, I have fallen in love with each and every one of them, but Odessa feels special.
I wanted to sew more of myself into her than I typically would, but still allow her to evolve independently. So when I was figuring out how she thinks, or how she acts I decided to take a trip into the past. In this day in age I am in a serious relationship and I’m neck deep in school with the goal of getting my graduate degree and a mountain of certifications. I wanted Odessa to be free to do whatever she wanted. So I took pieces of myself from when I was in my early 20’s: sassy, flirty, kind of a bitch, crazy hair colors.
From there I just went nuts. I gave her some trauma, set her up with some goals of her own, and motivation to drive her. While we are definitely separate, I relate to her a lot.
Dustin will probably be the first to tell you about how crazy in depth I tend to go with my character history and background. But I tend to keep it up my sleeve until it becomes necessary in game. It’s definitely a gamble because if the worst should happen there’s a lot the world will never know. But I’m proud of her. I very much hope she survives long enough to tell her story.
After finally reaching level 2, Abby, Angel, Dustin, and Kay discuss the new elements being added to the game and touch on the interpersonal relationships between their characters.
This week our heroes finally make their way to the High Sentinel Lodge where the team learns a lesson in hippology. They make a tentative alliance with a fairly untrustworthy person, whose name Odessa can’t seem to pronounce, and Pippa has no patience for. Bonus, Abraxas may or may not get a fancy bear skin rug.
Will our heroes make it out of the lodge in one piece? Or will their salty sense of humor get them killed by Game Dad?
Join us to find out!
Music and Sound by Syrinscape.
Because Epic games need Epic game sounds
The Fantastic Worlds Podcast is a Fantastic Pods production. We would like to thank Amy Hankenson for writing our wonderful theme song.
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